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Things you might not know – Undercity

April 24, 2010

Things you might not know

Hello again. This time, Things is going to Undercity, the underground capital of the Forsaken.

  • Outside the city is the courtyard zone Ruins of Lordaeron. Up the stairs to the right, there is a transporter that will, at the click of a mouse, take you from there to Silvermoon City. There is a mirror version at the other end.
  • You can jump into the lake of slime outside, and swim through underwater tunnels which all lead back to the main courtyard.
  • Using Detect Invisibility or a similar ability within the Ruins of Lordaeron (within the walls but before entering the throne room), it is possible to see low-level undead mobs (each named “Citizen of Lordaeron”), similar to the Unseen in Duskwood.
  • The tomb in the chamber is a memorial to King Terenas. Terenas was cremated upon death, and the urn containing his ashes was used to resurrect Kel’Thuzad. It is unknown what happened to the King’s remains after this point. Even if it does not actually contain his remains, it is likely that the memorial was made by members of the Forsaken with fond memories of their former King.
  • Accessing the city proper is done via fast moving lifts that take you deep underground. (If you’ve not found this, you haven’t found the city.)
  • The city centre is a tall, multi-tiered structure. The top tier has Vendors, Barbers, Innkeepers and the Flight path, the middle tier has Guild control and Cooking Training, and the bottom tier has the bridges leading to the other parts of the city.
  • Jeremiah Payson sits under one of the staircases, and will sell you Cockroaches for 45 silver.
  • In the lower tier of the city, you can find a vendor or trainer for practically anything. (Except a fruit vendor.)
  • Kor’kron Overseers patrol the city, they tell the players they are there on the Warchief’s instruction to help the city out when most of its powerful citizens are in Northrend. The place used to be guarded by Abominations. They have distinct reservations about Undercity, from its Inn, to its Cooking and sometimes hostile responses, particularly for players wishing to find the Warlock trainer.
  • There is a secret floor to Undercity, accessible only with a Slow fall mechanic. It allows you to get onto the series of runways and balconies that are higher than the highest ‘player friendly tier’ Undercity has.
  • A blindfolded NPC called Theresa <Gerard’s Mindslave> walks the War quarter. Gerard is an Undead NPC in the same area she walks. This is a reference to a blindfolded character of the same name in Fable: The Lost Chapters. She delivers items between Father Lankster (Priest trainer) and Gerard Abernathy. She also speaks Gutterspeak.
  • In the War Quarter, there is a scripted fight going on between captive humans/undead monsters and two combatants, Tyler and Edward. Brother Malach is telling them they are progressing in their training and to prepare for their first challenge. This is a reference to Fight Club’s Tyler Durden and the anonymous main character, portrayed by Edward Norton in the Film. 
  • Undercity has a back entrance, accessible via a pipe out from the sewers.
  • There is a massive… thing, in the middle of the Apothecarium. It looks like a kind of organ. It has stitches all down it, suggesting it’s an undead creation. It may be a heavily mutilated Eastern Plaguelands Maggot. It’s strapped into place with massive leather straps and buckles, and is being fed by multiple tubes. The end of it is held in place over a hole in the floor, into which it constantly drips (and sometimes gushes) green gunk. The end viewed from underneath is a very low-res model, but it looks like it has teeth. The secretions drip pointlessly into a room below, where they disappear into the floor. Lovely.
  • Downstairs in the Apothecarium is a mad scientists’ Laboratory. There are parts of abominations on tables with implements stuck in them, test tubes, spilled potions, books, electrodes, a primative surgery table and carcasses of humanoid races hanging on gibbet hooks.
  • In the same room is the now head of the Apothecary Society, Master Apothecary Faranell. Since the Wrathgate, he has been joined by an Orc called Overseer Kraggosh, who is watching his every room. They occasionally bicker.
  • There is a room off the laboratory where Apothecary Keever tests his potions on captive Alliance. It is a long scripted event that loops, involving him force-feeding 3 different captives, and having them either die or turn into random animals. Then die. Then he goes away to perfect it. (It’s stuff like this which puts me off the Horde, that and their massive organ… thing.)
  • The Rogue’s quarter is expansive, and has a large structure in the middle somewhat akin to a Church. If you don’t look up in that place, you’re missing this view:
  • The Magic Quarter has a summoning circle in easy access for low level Horde Warlocks to Summon their demons. No long trips down Crypts for the Undead, they’re already there! On the opposite side of the quarter are NPC warlocks summoning Minions and discussing them in Gutterspeak.
  • The Magic Quarter also possesses a very complex building, with many twisting passages. In and around it are the trainers for all of the Magical classes, and the place where Horde Portal into Undercity, and outwards to Blasted Lands.
  • At the top of the same building, right at the peak, is some kind of bizzare clump of vegetation or slime. It’s glowing green, and has trickled luminous slime down the stairs.
  • Between the Apothecarium and the Rogue’s Quarter is the entrance to the Royal Quarter, the Banshee Queen’s own room. This room has all her advisors and Battlemasters. Bragor Bloodfist takes the place of the Dreadlord Varimathras, who was defeated in the aftermath of the Wrathgate.

Stuff I just about missed, cheers Jaedia!

  • In the sewer pipe (the Alliance entrance to the Wrathgate), which can be seen as you fly out of Undercity, there are still two Abomination guards. I’m not sure if Blizzard forgot to remove them, or if it’s a reminder that the Forsaken will always be what they are.
  • If you sit in the Throne Room of the Ruins and turn up your Ambience in game sounds, you can hear King Terenas’ final moments as Arthas kills him. I’ve read that you can hear the ghosts of Lordaeron as well, throughout the ruins.
  • There is also still the bloodstain where Terenas was killed.

Well, that wraps up my post on Undercity! As ever, please comment if you know I’ve missed something awesome, and please help choose the next place in my poll section!

-Zal

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7 Comments leave one →
  1. April 24, 2010 10:57 am

    In the sewer pipe (the Alliance entrance to the Wrathgate), which can be seen as you fly out of Undercity, there are still two Abomination guards. I’m not sure if Blizzard forgot to remove them, or if it’s a reminder that the Forsaken will always be what they are.

    If you sit in the Throne Room of the Ruins and turn up your Ambience in game sounds, you can hear King Terenas’ final moments as Arthas kills him. I’ve read that you can hear the ghosts of Lordaeron as well, throughout the ruins. There is also still the bloodstain where Terenas was killed.

  2. April 25, 2010 7:57 pm

    I knew most of these bits from regular travel in/trough the Undercity. However, after reading the bit about Tyler and Fight Club I went “ooooooooooooooooooohhhhhhhhhhhhhhh, that’s what that is!”

    I had taken a screenshot of Tyler way back when and sent it to Lus – “Look, it’s you!” but hadn’t checked out any of the other names. However, now that I see all the names there, it makes sense!

    I like it 😀 Thanks for sharing that tidbit!

    • Zal permalink*
      April 25, 2010 8:31 pm

      No problem 😀 There are tons of modern references in WoW, even back to the vanilla cities like these 🙂

  3. April 30, 2010 2:46 am

    lmao amazing info dude.

  4. wangmauler permalink
    July 25, 2010 2:52 pm

    I’m not sure what you are talking about “secret floor to Undercity.” can you post a pic/video/further explain this?

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