Identifying what’s best for you (Me!)
I posted a while back on how I’m scarily prepared for the upcoming expansion, and that I was working on choosing a class for my new Worgen to be. This search has continued, and I’ve been influenced by lots of different people. I’ve had a week or so testing each of my 80 alts, principally to see if I’d feel like raiding with them long term in our Guild’s second ICC run. Over the course of running random dungeons, questing a bit with them, playing a little PvP here and there, I drew up a list of the things I like and dislike.
Problem Number 1: Kiting.
Main Sufferers: Zalduun, Katastrophe.
I hate having to follow things. I use my fingers for my rotation, and if a mobile tank in a heroic drags the mobs away from them, I have to swap away from my rotation to carry on Damage. I have gotten better at DPS on the move, but it’s never going to be my strong point. I guess I’m not an ace multitasker. I suffer similar problems in PVP, I hate getting locked down, especially by Frost Mages – even breathing on them causes you to be iced to the floor with all cooldowns popped and Blessing of Freedom spellstolen. This applies to both Zal’s specs, because of the direct nature of my heals, if I’m parted from what I’m healing they will die very fast without my constant spammage.
Possible solutions: Classes with lots of Mobility tools, and ranged DPS moves that kiting wont effect. Druid, Shaman, Warlock, Mage, and to a lesser extent, Priest. In PVE, actually tanking the mobs so you control their location.
Problem Number 2: Rotations that take longer to apply than the life expectancy of the mob
Main Sufferers: Aura, and to an extent, Katastrophe.
There’s nothing more frustrating than having your mob die in a flash when you take 40 seconds to build up to your best DPS. Even bosses don’t last that long these days. I enjoy Zal and Ort as DPS, because they’re doing their near optimal DPS within 5 seconds on trash. Zal’s seal switches about to fit how fast things are dying, Ort just steamrollers whatever comes up. Aura’s rotation is long and difficult to apply, and I’m often barely halfway through it before things die. If you introduce moving into the equation, I make a poor shadowpriest indeed. Which is tragic, because I enjoy the challenge of the long rotation, and would adore more Patchwerk fights for her to do.
Possible solutions: Classes with less spells in a rotation/more instant cast spells. Warrior, Rogue, Mage, Warlock, Hunter.
Problem Number 3: Vulnerability
Main Sufferers: Aura, Katastrophe, Ort
Hunters have feign death. Mages have Iceblock and invisibility. Paladins can bubble and use hand of Salvation. Warlocks have a crappy soul shatter thing. At least that’s something. I don’t know if it’s just me, but Aura’s Fade doesn’t seem to do jack. Things just keep on pummelling me, and if they do go away on the click, they come back when it’s expired. I might just be playing with bad PuG tanks too much, but still. And Death Knights have zilch. If I get a row of Procs on Kat, and let off three howling blasts in a row, I glue most packs of mobs to me. If I don’t hit my mitigation CDs in time, AND the healer is awake, I hit the dirt.
The second part of that is how squishy some classes are, and can’t get out the way. This is why I included Ort in this (and why I should never stand near the melee on him.) I frequently raid 10 mans with two high geared AoE DPS: A fury Warrior, and a Demonology Warlock. Both pull upwards of 12k on any pack with more than 3 mobs in, and often, despite our tanks best efforts, get aggro. The fury warrior survives much better, often able to be healed through. The warlock gets one shot. Why? There’s a 9k health difference between them for one, and add on top of that plate’s mitigation with the extra armour.
Possible solutions: Classes with Threat drops, and that can be far enough away / have enough tools to make sure Deaths are avoided. There are a fair few of these.
Problem Number 4: Boringness
Main sufferers: Zalduun
This is going to sound petty, especially after my complaints about long rotations. ‘You don’t like it long OR short Zal?’ I hear you asking. Well, no. What’s keeping me interested in Zal is the content he’s experiencing and the loot he’s getting. It’s certainly not his 2-3 button spam. I could never play an Arcane mage long term. At least I get to swap targets and make sure Beacon doesn’t run out with Zal. I know there will be Paladin healing improvements in the expansion. But I’m moaning about things as they are now, because I have no way of judging what things will be like when everything settled down and raiding at 85.
Possible Solutions: Classes with rotation juggles, proc dependancies, etc. There are a lot of these.
This is a moaning post. I’ll freely admit it. A summary of everything above would be – I want a ranged DPS class with an interesting rotation that has enough tools to save its arse. It’s being sharply narrowed down to Warlock, Hunter, Mage at this point in time. Food for thought. Feel free to make your own list of what you like and don’t like. You may be surprised to find a class that you haven’t played before that ticks all the boxes.